Table of Contents
What that you must know
- Larian Studios has launched a 3rd main hotfix for its hit new RPG, Baldur’s Gate 3.
- The replace consists of over 200 fixes for varied bugs and points, in addition to just a few gameplay tweaks.
- Notably, the patch makes it in order that Scratch the canine can seek for spots to dig on his personal. Beforehand, you needed to order him to do it.
- Gamers can report bugs via Larian’s assist web page, which we have linked within the textual content beneath.
Just some days after Larian Studios launched its second main hotfix for Baldur’s Gate 3, the developer has pushed a 3rd one stay. The replace is out there to obtain now on the Home windows PC model of the sport. Notably, Larian has confirmed that these fixes, together with those from earlier hotfixes, can be rolled into the model of the large fantasy RPG that is coming to PS5 on September 6.
In complete, Hotfix #3 resolves over 200 bugs and points whereas additionally fixing and enhancing just a few gameplay parts. Probably the most notable tweak is the flexibility for Scratch the canine to smell round for digging spots routinely, serving to you discover helpful buried gadgets. Earlier than, he’d solely do it when you ordered him to.
Larian has additionally determined to present all gamers the Blue Behir pores and skin for his or her cube. The Baldur’s Gate 3 neighborhood has been making an attempt to determine the way to unlock the sunshine blue cube look ever for the reason that recreation launched since some gamers had entry to it and others did not, however in keeping with the developer, it sounds prefer it was meant to be a post-launch addition since “fortunate gamers could have gotten maintain of it early.”
For the total Hotfix #3 patch notes, be sure to try the part beneath. Word that there are story spoilers in them, so learn rigorously if you wish to keep away from these. To your comfort, we have clearly marked each patch be aware that has a spoiler in it. You probably have bugs, glitches, or different points to report, Larian is directing gamers to its support page.
Baldur’s Gate 3: Hotfix #3 patch notes
Listed below are the Hotfix #3 patch notes, taken immediately from Larian’s Steam post.
Crashes and Blockers
- Fastened a problem with spell slots that may stop you from levelling up whereas multiclassing.
- Fastened an edge case challenge stopping you from initiating a Lengthy Relaxation.
- Fastened a cross-save challenge inflicting you to get caught syncing indefinitely, which prevented saving and loading.
- Fastened a crash that may happen when choosing a summon with no hotbar whereas a deck within the hotbar was maximised.
Multiplayer
- Fastened the Hireling UI from being cut up in half on every monitor in splitscreen.
- Fastened some visible artefacts showing on split-screen when utilizing Vulkan.
- Wyll now appropriately recognises and confronts Karlach whenever you communicate to him with a Karlach avatar after one other avatar has already spoken to him.
Fight
- Spoiler: Fastened the cultists within the Temple of Bhaal reacting unusually to Wild Formed characters in fight.
- The guards within the Counting Home will now proceed pursuing you thru the vault room.
- Spoiler: Fastened the digital camera not working appropriately in fight with Ansur.
- Fastened a bug that may allow you to use the Cover motion exterior of your flip in fight.
- Elevated Isobel’s AC to revive the meant steadiness.
- Elevated Glitterbeard’s HP and Dexterity and gave him the Defend spell.
- Spoiler: Should you deal harm to sure Bhaalist lackeys within the Sewers, they’ll now lose their Unstoppable situation.
- Spoiler: Fastened Haarlep going to the Ethereal Aircraft on the killing blow after which coming again once more.
- Added the NPCs within the drider’s convoy to the identical fight group.
- Spoiler: Fastened the hag having her illusions sometimes spawn on high of an explosive mine.
- Fastened a problem the place gnolls took an excessive amount of time to react through the begin of their flip after their pack chief attacked them.
Character Creation
- Fastened mismatches between colors in Character Creation and in recreation, primarily affecting horns.
Audio
- When issues go south in Crèche Y’llek, the music now goes from mellow to metallic.
Gameplay
- Fastened a problem stopping you from speaking to Withers in Act 3.
- Companions can now additionally set off varied tutorial pop-ups.
- Scratch can now discover digging spots by himself.
- Fastened a hatch within the Emerald Grove not unlocking after a profitable verify.
- The Satan’s within the Particulars achievement can now be achieved by all social gathering members, together with followers.
- Fastened a problem with crimes that meant you would not get caught committing a criminal offense if one other social gathering member had already dedicated a extra extreme crime and resolved it peacefully.
- You now constantly get the Cold situation the morning after Astarion bites you.
- Fastened a bug permitting you to spam social gathering members’ voiced traces close to the log the place you’ll be able to recruit Karlach.
- Wyll now not says it’s best to discover and slay Karlach after you have recruited her.
- If Jatlo continues to be disguised after the shadow curse has been lifted, he’ll now drop his disguise when attacked.
- Made certain Youth Vis’kiir seems to be like he is cleansing earlier than you speak to him in Crèche Y’llek.
- Fastened the hatchery and infirmary map markers in Crèche Y’llek.
- Spoiler: Lae’zel will now not completely depart the social gathering when you refuse to comply with via with Vlaakith’s orders.
- Spoiler: Fastened a bug stopping you from utilizing the planecaster in Crèche Y’llek.
- Eliminated possession from the portraits of Lohse and Sebille in order that taking them shouldn’t be a criminal offense.
- Elevated the bounds of the Inquisitor’s room in Crèche Y’llek in order that the sport would not assume you have left when you enter one of many aspect rooms.
- When taking part in as Shadowheart, telling Astarion about your affiliation with Shar now impacts his approval score.
- Astarion will now be higher at remembering whether or not you have seen his again.
- You’ll be able to now not loot the gadgets belonging to the Inquisitor in Crèche Y’llek with out consequence.
- Spoiler: Fastened the vary indicators on the orthon’s shortly ticking mines.
- Spoiler: The dialogue that follows fight with Cazador will now set off appropriately even when you work together with a sure sarcophagus throughout fight.
- Alfira’s lute is now not invisible whereas she performs it at camp.
- Fastened the explosion VFX for the toy chest within the barn in Wyrm’s Crossing.
Added a correct identify to a be aware in Sharess’ Caress. - Spoiler: Carion will now resurrect with full well being as a substitute of 0 HP, and now you can attain his jars.
- Interacting with sure rune slates on the nautiloid now appropriately triggers the narrator’s line.
- Spoiler: Fastened the alarm in the Counting Home going off when it should not.
- Spoiler: Orin will now react to Wild Formed characters in the Temple of Bhaal.
- Spoiler: Added a world label to Orin’s physique so she’s simpler to seek out.
- Eliminated duplicated furnishings within the Elfsong Tavern.
- Made a door within the Elfsong Tavern indestructible.
- Fastened edge circumstances the place characters wouldn’t appropriately connect to the sport grid, inflicting knock-on points.
Journal
- Fastened the journal not updating after you meet the pale people at Fraygo’s Flophouse.
- The journal now updates appropriately for the Rescue the Trapped Man quest.
- Dame Guisarme now reacts extra precisely to your progress within the Examine the Murders quest.
- Fastened an inaccurate line within the Assist the Hag Survivors quest.
- Fastened a deceptive journal replace within the Discover the Mushroom Picker quest.
- Up to date Wyll’s map marker to make a quest goal extra exact.
- Made it simpler to resolve the Wake Up Artwork Cullagh quest when you comply with up with Artwork.
- Fastened a complicated map marker and added an additional step for readability within the Discover the Nightsong quest.
- Improved the journal entry stream for the Remedy the Open Hand Temple Murders quest.
- Spoiler: Fastened the Examine Cazador’s Palace quest not finishing when you assist Astarion end what Cazador began.
Movement and Scripting
- Spoiler: Fastened Shadowheart’s dialogue on the nautiloid taking part in twice when taking part in as Avatar Lae’zel.
- Eliminated a dialogue choice that is now not related when speaking to Karlach.
- Spoiler: Made certain you get Astarion’s bitey scene at camp when you uncover his secret via different means.
- Fastened Astarion mentioning issues that have not occurred but when you romance him early on.
- Fastened Avatar Gale’s starvation not progressing if would not meet Tara earlier than leaving the nautiloid crash web site.
- Fastened a problem that prevented Brakkal from triggering the proper dialogue when he is being launched if his goblin guards left with Minthara for the raid.
- Minthara now reacts extra appropriately when you kill all of the tieflings.
- Eliminated pointless VFX in a dialogue with Raphael at Final Mild.
- Fastened Glut saying the improper line when he reanimates a spore servant.
- Made the dialogue choices with Therezzyn extra related when you’ve already been to the hatchery.
- Spoiler: Fastened a bug inflicting the improper dialogue to play when chatting with the Reconstituted Duellist if you have not met him earlier than.
- Fastened the identical dialogue choice showing twice when interacting with the Mirror of Loss.
- Kled will now play the proper dialogues in Outdated Garlow’s Place.
- Made certain Lakrissa and Alfira do not seem within the Elfsong Tavern when you did not save them.
- Fastened the identical dialogue choice showing twice when interacting with the Mirror of Loss.
- Kled will now play the proper dialogues in Outdated Garlow’s Place.
- Made certain Lakrissa and Alfira do not seem within the Elfsong Tavern when you did not save them.
- Spoiler: Fastened a line about Lorroakan showing in a dialogue at camp if you have not met him but.
- Spoiler: You’ll be able to now not ask Isobel the identical query about Ketheric on two separate events.
- Fastened some improper traces taking part in whenever you attain a late stage of the sport.
- Fastened Toobin considering you’ve gotten a runepowder bomb when you do not.
- Spoiler: Mizora now not disappears from the sport after you resolve the Iron Throne scenario.
- Spoiler: After Mizora pops up on the Iron Throne, she’s going to now be again at camp as a substitute of disappearing.
- Spoiler: Wyll now not talks about his father as if he is not there anymore if his father was saved.
- Fastened Havkelaag accepting the gith egg through dialogue when he would not have sufficient gold for it, and made it unimaginable to pickpocket again when you bought it to him.
- Korrilla is now higher at recognising the way you responded to Raphael’s deal.
- Swapped two {couples} within the Elfsong Tavern in order that they sit on the proper tables.
- Fastened Jaheira turning into a follower in Moonrise even when the circumstances weren’t met, which might trigger different points with Jaheira’s stream.
- Fastened Jaheira not returning to her human kind as soon as she leaves your social gathering.
- Spoiler: If Cazador’s bats are too removed from the participant to affix fight, they’ll now be a part of anyway.
- Spoiler: Fastened the dialogue ability checks when you die in fight with the honour guard and are revived by the Emperor in Wyrm’s Lookout.
- Spoiler: Fastened the AI taking management of Lae’zel and kicking you out of a multiplayer recreation, with Lae’zel turning into hostile in direction of the remaining participant in the event that they selected to betray Vlaakith and Inquisitor W’wargaz.
- Spoiler: Improved Halsin’s reactivity as to whether or not you have been to Grymforge.
- Fastened some incorrect choices exhibiting up in dialogue with Halsin a few explicit drow couple.
- Spoiler: Fastened Orin assuming you ate a selected morsel, even when you did not.
- Spoiler: Fastened a blocker stopping Nightsong from going to Ramazith’s Tower, and different points associated to her showing within the improper place or not showing in any respect.
UI
- Made Blue Behir Cube completely out there on all platforms with simply the bottom recreation.
- Fastened the UI seemingly disappearing as a result of the sport thinks a personality continues to be in a dialogue, which might occur when going right into a dialogue in the course of fight.
- Fastened the Assault button disappearing from the dialogue UI after loading a savegame made throughout a dialogue.
Cinematics
- Made certain that you simply get a sure dialogue with Voss at camp.
- Fastened a repeating dialogue when speaking to Gale whereas Wild Formed.
- Fastened Astarion repeating details about his grasp when you communicate to him twice in a row.
- Fastened Astarion oversharing about his grasp a bit too early.
- Fastened a leg twitch in a dialog between Shadowheart and a sure dame.
- Moved the Darkish Urge to a distinct pod on the nautiloid to forestall the improper dialogue from taking part in.
- Fastened Astarion’s knife not being held in opposition to dragonborn throats appropriately throughout his recruitment dialogue on the seashore.
- Made basic enhancements to a dialogue at camp with Astarion.
- Added a lacking animation for Karlach in Astarion’s recruitment dialogue.
- Gale’s head now rests appropriately on his bedroll pillow.
- Cleaned up pops and mocap points within the dialogue the place Gale teaches you a spell.
- Fastened Gale’s arms clipping together with his thigh.
- Fastened the place characters are wanting and going through within the dialogue the place Gale reveals his historical past.
- Fastened Wyll’s head jitters and unusual turns throughout his recruitment dialogue.
- Made basic enhancements to cameras, facial reactions, and actions in a dialogue at camp with Wyll.
- Cleaned up the mocap within the scene the place Lae’zel is suspended in a cage.
- Tall characters’ fingers now not clip with their face when interacting with Karlach in a romantic second.
- Adjusted Edowin’s pose within the dialogue with him and his siblings within the forest.
- Fastened a corpse within the Goblin Camp from standing again up whenever you use Converse with Useless on it.
- Tweaked the cameras and facial expressions within the dialogue with Halsin through the celebration at camp.
- Fastened clipping with a statue in a camp dialogue at night time with Gale.
- Fastened animation points when you flip down Gale within the dialogue the place he teaches you a spell.
- Adjusted some hand positions when interacting with the console on the nautiloid.
- Shadowheart is now sitting in a greater pose when fiddling together with her mysterious artefact throughout her camp scene.
- Fastened feelings and facial expressions in dialogues with Shadowheart, Omotola, and Minthara.
- Fastened a digital camera shot when speaking to the thoughts flayer on the seashore.
- Fastened an irrelevant line taking part in in a camp dialogue with Shadowheart.
- Fastened dragonborn gamers turning within the improper route after Astarion’s bitey scene at camp.
- Fastened Roland and Lia wanting within the improper route of their dialogue within the Emerald Grove.
- Fastened a digital camera challenge in a dialogue with Silfy within the Emerald Grove.
- Fastened characters’ legs clipping into the bottom when wanting via the telescope within the Emerald Grove.
- Fastened some mocap-related pops in a dialogue with Cerys within the Emerald Grove.
- Fastened a pop for one of many ogres within the Blighted Village.
- Fastened some digital camera points and eliminated a hoop from the background within the dialogue the place Crusher asks you to kiss his foot.
- Improved facial expressions, digital camera pictures and different points in Shadowheart’s recruitment dialogue on the Goblin Camp.
- Fastened a twisting forearm in a dialogue between Lae’zel and Voss at camp.
- Fastened characters clipping into one another once they’re feeling unwell at camp.
- Characters now seem appropriately within the dialogue with the bugbear within the forest. The ogre’s weapon can also be now hidden.
- Fastened the digital camera clipping into the bottom when talking along with your Dream Customer at camp.
- Cleaned up the animations when Sceleritas Fel tells the Darkish Urge to commit a sure misdeed.
- Fastened halflings’ thumbs clipping via the Soul Coin when chatting with Nadira.
- Made basic enhancements to cameras, facial expressions, and animations for a romance dialogue with Wyll.
- Fastened some digital camera points within the dialogue with Oskar within the Zhent hideout.
- Lae’zel is now not invisible throughout Shadowheart’s recruitment dialogue by the Chapel.
- Cleaned up some mocap and made basic enhancements within the dialogue with Glut.
- Eliminated an incorrect animation through the dialogue with The Necromancy of Thay.
- Fastened a minor clip when chatting with Sovereign Spaw within the Underdark.
- Fastened toes not making contact with the bottom when utilizing Feather Fall to leap into the Underdark.
- Fastened an animation challenge when exchanging noblestalk with Derryth within the Underdark.
- Fastened a head pop within the scene on the raft within the Underdark.
- Fastened Lae’zel’s crossed eyes within the dialogue with Woman Esther close to Rosymorn Monastery
- Fastened a few traces associated to Zorru and Crèche Y’llek taking part in on the improper second.
- Fastened the place of characters’ toes to forestall clipping, and moved Lae’zel to forestall her wanting the improper manner in Crèche Y’llek.
- Added fade-ins and -outs and tweaked the facial expressions within the dialogue with Kansif within the Shadow-Cursed Lands.
- Hid a goblin floating within the background when speaking to the drider within the Shadow-Cursed Lands.
- Fastened paddle fingers within the scene the place Harpers ambush the drider’s convoy within the Shadow-Cursed Lands.
- Fastened the drider jittering and cameras wanting the improper manner whenever you study the Harpers’ our bodies after the ambush within the Shadow-Cursed Lands.
- Fastened some animations and digital camera points within the dialogue with Harper Skywin within the Shadow-Cursed Lands.
- Fastened one in every of Jaheira’s traces getting lower off within the dialogue together with her at Final Mild.
- Fastened the timing of Marcus’ wing flap animation when he flies away from Final Mild.
- Fastened a dagger showing beneath the Unusual Ox at Final Mild when you use Converse with Animals on it.
- Fastened Jaheira wanting like she sinks into the bottom on sure traces.
- Fastened a barrel clipping with Thisobald Thorm’s pipes.
- Thisobald Thorm’s tubes now not twitch and twist.
- Fastened head angles and pops in a dialogue with Araj and Astarion at Moonrise.
- Fastened digital camera and character placement points in a dialogue with Jaheira at Moonrise.
- Fastened some digital camera angles in a dialogue with Araj at Moonrise.
- Fastened the lipsyncing for a rat within the Gauntlet of Shar.
- Spoiler: Made certain giant characters do not block or clip into Shadowheart whenever you arrive in the Shadowfell.
- Spoiler: Fastened clipping in a shot within the Colony with the three Chosen.
- Spoiler: The digital camera will now not attempt to present a shot of Minsc if he is not current within the Temple of Bhaal.
- Eliminated sure pale people from the background of a camp dialogue.
- Fastened a replica line in dialogue with Gortash in Wyrm’s Crossing.
- Cleaned up the animations for Izzy, the woman making an attempt to sneak into the circus.
- Fastened hirelings clipping into whoever’s speaking within the dialogue with Zethino within the circus.
- Fastened character placement and clipping points in a camp scene on the Elfsong Tavern.
- Cleaned up the mocap within the dialogue with Allandra Gray within the Water Queen’s Home.
- Fastened the pacing of how a sure character within the Home of Grief is revealed.
- Fastened the place companions and Shadowheart are wanting when assembly a selected character within the Home of Grief.
- Fastened some facial expressions and digital camera points within the dialogue that performs after Gortash is defeated.
- Fastened a number of snaps and twitches within the dialogue with the pale people at Fraygo’s Flophouse.
- Improved the facial expressions and timing when speaking to Woman Flux within the Guildhall.
- Fastened a problem with the place characters are wanting within the dialogue with Aradin at Sorcerous Sundries.
- Spoiler: Fastened the improper animation getting used when closing a sarcophagus in Cazador’s palace.
- Added new digital camera pictures in a romance dialogue with Halsin and in dialogues within the Stormshore Tabernacle.
- Spoiler: Fastened Sarevok wanting like he floats upwards on the Tribunal.
- Spoiler: Made certain the chains are now not there after you free Valeria.
- Spoiler: Fastened an animation to keep away from clipping for halflings male once they maintain the Helm of Balduran.
- Spoiler: Fastened Orin and her sufferer being invisible whenever you enter the Temple of Bhaal.
- Fastened Astarion jittering in a dialogue by a selected pool.
- Made certain characters don’t remain of their Wild Form in an endgame cinematic dialogue.
- Fastened extreme neck twisting in an endgame dialogue.
- Fastened some mocap-related pops in an endgame dialogue with Wyll.
- Fastened a problem in one in every of Karlach’s closing dialogues, inflicting it to finish too early.
- Spoiler: The Emperor is now not lacking from one of many endgame cinematics.
- Fastened a line being lower off in a recreation over dialogue.
- Fastened some points with Wyll’s mocap in an endgame dialogue.
- Fastened pops in an endgame dialogue with Gale.
- Fastened a problem stopping one in every of Karlach’s closing scenes from triggering and made certain she’s carrying her camp clothes in romance dialogues.
- Fastened the improper characters showing in a cinematic shot close to the tip of the sport.
window.reliableConsentGiven.then(function(){
!function(f,b,e,v,n,t,s){if(f.fbq)return;n=f.fbq=function()
{n.callMethod? n.callMethod.apply(n,arguments):n.queue.push(arguments)}
;if(!f._fbq)f._fbq=n;
n.push=n;n.loaded=!0;n.version=’2.0′;n.queue=[];t=b.createElement(e);t.async=!0;
t.src=v;s=b.getElementsByTagName(e)[0];s.parentNode.insertBefore(t,s)}(window,
document,’script’,’https://connect.facebook.net/en_US/fbevents.js’);
fbq(‘init’, ‘1765793593738454’);
fbq(‘track’, ‘PageView’);
})
#Baldurs #Gate #Hotfix #replace #launched #patch #notes